
Kaylon Syi
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Posted - 2003.11.06 22:12:00 -
[1]
Quote: It would if we got the floating point into the market 
The simple fact is that suppliers with megacyte are still building and supplying BS. That market is still churning over and to produce BS you need a lot of low end mins, I can supply very large quantities of minerals by mining in BS and my team having maxed mining skills. We mine with protection and need a lot of haulers but I can provide a pretty unique service, I can provide very large quantities of minerals to builders on demand, not 1 mil, not 10 mil but a recent order nearly topped 50mil in trit.
Now I am very proud of being able to do this and I specialise in this market, I am what was envisioned I believe, not trying my hand at everything but specialising in a niche. Now I ask for something like Larger Haulers (Q3) and get told they are gonna nerf large scale mining!!! Gee thx for killing off business there........
One thing that should be in is Mobile Refineries, in fact they should have been in since day 1, we mine in 0.3 but its still Empire space because i aint gonna spend time hauling 20+ jumps to get stuff into empire space.
Deliver what you promised and we'll move out of Empire space, nerf mining and we'll move out of the game.
Amen. I have been patient and have trained this account to be a jack of all trades with a expertise in combat and mining. My other account is strickly for production. I am awaiting tech so that account can justify the money i spend a month on him through subscription.
Our corp has done the 32 jump to bistot and while hunting i saw some again but its hard to have a small corp organize 4 haulers and 3 battleships to spend 6 hours mining to mining "on a work day" than we could in Empire space.
Helmar this is for you :
Open your eyes. Most of us players actually are programmers and content creators in real life. Don't insult us with comments that make ABSOLUTELY no sense. DO NOT NERF THE LIFE THREADS holding this game up off the recent Blunders at CCP. Suggestions :
FIX ROID SPAWNING.
FIX JUMP-IN LAG EXPLOITS - or Ban the ones who do it and reimburse the victims. I have no problem with BIOMASS CARTEL if they fight clean but be damned if CCP allows them to get 10-50 pod kills a day to DEV LAZINESS
Bring in MOB REFINERIES at decent percentage refine. Not talking 90% of station but atleast 50% + skills
Bring in Ships designed specifically for Mining ( 7 turrents with massive cpu, 2 mids, 2 lows and only enuff pgrid for mining lasers ) and specialized ore carriers ( 1 smart bomb turret, 4 mids and 6 lows with 3000 cargo ) - this way we can have battleships and cruisers runing protecti0n for these ships and Pirates can have a goal to kill because they need goals to...
These fixes will bring NO content as most no it but will allow Players to make up their own content as we should. AS it stands... people will keep to empire space for making money and alliances will keep to 0.0 for getting fat off Mega and Zyd to fund their wars to have some fun. *wow so thats where a ton of megacyte and zyde goes - into Fleet losses*
Breathe life into this game please.
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